From [email protected] Sun Apr 16 22:07:52 1995
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Date: Sun, 16 Apr 1995 22:06:45 -0400 (EDT)
From: Daniel Lee Rouk <[email protected]>
To: KOL PBEM Campaign-Geoffrey Cosden <[email protected]>,
Charles Malsbury <[email protected]>,
Daniel Rouk <[email protected]>,
Robert Andrew Knop <[email protected]>,
Nolan Ang <[email protected]>,
Steven Sharpe <[email protected]>,
Keith Bilafer <[email protected]>,
Wishnu Prasetya <[email protected]>
Subject: KOL:
Move 1
Message-Id:
<[email protected]>
Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status:
RO X-Status:
It is early spring.
The druids have announced that the last frost has now past, and farmers
have begun the long hard task of planting their fields. The day is
cool, but sunny and enjoyable ...
That evening a guard comes
and summons you. Obviously you have been selected from the vast number
of applicants for the job. The guard directs you into the Merchant Quarter.
Most of the shops are closing, and the taverns are just gearing up for
their evening rush. Boys wearing city colors are lighting torches along
the streets.Eventually he leads you to a small tavern, with rooms for rent
upstairs. The sign reads KNIGHTS GLORY. The whole place seems as
if it was recently remodeled. Everything inside seems pretty new.
The K on the sign is freshly painted.
Inside, you head to the rear
of the tavern, where there is a large private meeting room. Inside
you see a number of others, however your eyes immediately catch sight of
Captain Yvon. He waves you to sit. Over the next few minutes, others
enter. You look around and at each of the people in turn. Eventually,
with eight other people in the room, he begins.
"As you know, our city has
had some problems with brigands attacking caravans. We have sent
some scouts out, and believe we have located where they may be hiding.
Normally we would send out a small force of the Duke's soldiers to deal
with them, but the bandits are based pretty far from the city, and already
our garrison is weakened with troops sent south to escort the Baron's Lady
to see Duke Rieghart."
He looks over each of you to
make sure you understand.
"We are simply too short
handed to send out more soldiers and the city guard is not trained for
such actions."
He takes out a small sketch
of the surrounding areas. It is not very detailed, and you can see
the city, the three roads leading from it. One road travels east,
past a dotted line marking a border and off the map. A freshly circled
mark near the edge of the paper marks where the bandits are believed to
be. It appears to be about 10 or so miles north of the eastern road.
Only a few landmarks are mentioned, so you can tell you will still have
a lot of ground to cover to find the bandits.
"Thus we hope a small group
such as yourselves can sneak into their base and solve our problems.
You will be amply rewarded. For each bandit you bring back alive,
you will recieve 2000 gold. For each dead, 500 gold. Also you
may freely divide any treasure they may still have on hand that was taken
from the caravans, except for one item, a silver chest, which the Fellowship
of Mages wants returned unopened. Should you find that, they will
also reward you. I don't know what they will give, but from their
concern, it will probably be worth your while."
"Any questions?"