Essec
Essec is on the southern coast of the continent.
The Broken Lands lie northwest of it. Tristian lies due north.
Lundar of course lies further northwest of the Broken Lands and due west
to Tristian.
Koradur lies north of Tristian and northeast of Lundar.
Essecs is bordered by the sea to the south, and
a range of mountains to the east. These mountains run north to form
the eastern border of Tristian, and then open into a gap, and reform to
make the Koradur mountains. Directly east of these mountains is the
Kol Empire.
To the west of Essec is pretty much hilly unclaimed
land, although halflings and gnomes have several settlements in the area.
Kol
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Kol is very large empire is the central of the Continent.
The empire is founded by Kol, a man who is said to have tremendous power.
His power is beleived to be associated with demons. Some beleive that he
is a demon himself. Others say that he is a spawn of a dark god. The practice
of demonology in the Empire seems to be justified though.
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Kol is a very expansiotistic nation. The last war was
about 40 years ago when the Empire tried to push westward. The nations
Sargol, Risec, and Balar united to oppose Kol. The war was quickly ended,
mostly because Kol pulled back his army. It was said that a demon who possesed
the Emperor was the one who caused the war.
Tristian
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Tristian is an elven kingdom between Lundar and the Kol Empire. Its capital
is Pridasti, the fair city of the fairy folk. Tristian and Lundar have
always a good relation. Trades are thriving between the two nations. In
the past, Tristian is a shield to Lundar agaist the expansionism of the
Kol Empire.
Koradur
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Koradur is a mountain range to the north of Lundar.
Beneath the mountains, is the home of the dwarven, united in a nation also
called Koradur. It is also the name of the capital of the dwarven nation.
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A road connects Landsfront to the dwarven home.
Lundar
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Lundar is a human nation, a duchy, in the west coast
of the Continent. It is also the name of a barony within the duchy, and
the name of the capiton of both the barony and the duchy. The duchy consists
of 5 baronies. The Baronies of Lundar, Landsfront, and Blackrock are the
largest and the most important. The forth barony between Blackrock and
Lundar and Landsfront comprises mainly of small viallages, whereas the
fifth barony lieas to the southwest and serves mainly as a border.
The Duchy of Lundar borders with Tristian to the
east, Kodarur and Innelium to the north, the Great Sea to the west, and
the Broken Lands to the south. Most problems come from the south, usually.
Blackrock
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Blackrock is one of the strongest barony in the duchy of Lundar. It is
also the name of the capitol of the barony. The barony borders to the east
with the elven nation Tristian. Trade with the elves is an important source
of income to Blackrock, in fact also to Lundar. The city Blacrock is divided
into quarters:
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The Lion Rose Quarter
Here is where the palace is and where the nobilities live.
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The Dragon Rose Quarter
This is where the guild houses, the garrison, and the temples are located.
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The Unicorn Rose Quarter
Also called the Merchant Quarter. This is the heart of Blackrock, where
the shops and the markets are located. Merchants and the craftmen live
here.
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The Griffin Rose Quarter
This is where the most city folk live and few businesses are located.
It is also called Residential Quarter. Anybody who can't afford to live
in the city lives outside the walls.
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Some areas of all but the Lion Rose Quarter have less reputable places
where honest people usually don't go.
Landsfront
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Landsfront is a barony within the Duchy of Lundar. It is also the name
of the capital of the barony. The city Landsfront is a port city, which
is Lundar's gate to the trade across the Great Sea.
Broken
Lands
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Broken Lands is the home land of the orcs and the goblins. It is to the
south of the duchy of Lundar, sperated by the Faeree Woods. In the ancient
time the land was callerd Ornlo.
Balar
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Balar is a nation to the west of Lundar. It is centralled in a large island
in the Great Sea, to the north west of Lundar. Balar has a strong navy
which protects the west coast of the Continent from the pirates.
Aarnfield
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A group of islands in the Great Sea, named after the great sea pirate Aarnfield.
It is also the name of the nation consisting of the island: the Aarnfield
Confederacy. Founded by Aarnfield himself following is wildly successful
'business' in the area.
Beleiver
States
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Beleiver States is the name of a collection of countries between Lundar
and Ornlo. Actually, most of these countries are simple groups of villages,
or single cities that call themselves countries in their own right. Their
only strength is that the group of them often pulls together if attacked,
as they have been quite frequently from Lundar and other sides. As a whole
they are called the Believer States, as each country holds its own dominant
religeon and actively discourages other sects to come in. They are new
lands, about a hundred years old if that. Once parts of them were held
by Lundar and Ornlo and other countries. The Beliver Wars however changed
much, and these lands are a remnant of that time.
Toth
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Toth is a nation far to the east, even further to the east that the Kol
Empire. It was once part of the Empire, untill it broke away. It was a
mystery why such a might nation such as Kol would tolerate part of it to
rebel. Rumors have it that Toth is ruled by demons. If so, this does explain
Kol's tolerance.